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His posts on the Her Story site are thus far about inspiration and thinking through genre: He also made the interactive fiction Aisle, which Alec wrote about back in 2008, nine years after the game's release. It's being created by a Sam Barlow, who previously worked on the Silent Hill series. I love crime fiction - on TV, in books, and all too rarely in games - and so even without much to show, Her Story has my interest.
#Parkitect devlog update#
Obviously that means it's not going to be everyone's cup of space tea, but we can all enjoy these regular update notes. It's a slow, menu-driven game, reminiscent of Aurora. A hard-science strategy game where in the first phase players have 365 to plan and grow their homeworld, before being set loose to explore space and expand their faction in the second phase. It's a mixture of Colony and Civilization. FAR Colony deserves more space than that. FAR ColonyįAR Colony's creator emailed me to request it be included in the Mini Updates at the end of DevLog Watch.
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That's also why the header image on this post includes a menu, a quote from a JG Ballard, some procedural spaceships and an ancient biology drawing. We must even seek out those little dream games when they're incomplete, because that's the only way dreams will ever become reality. Games are far weirder and varied than most people realise, which is why we must do our utmost to constantly remind ourselves and look further than that which is advertised to us.